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In this hands-on engineering design challenge, patrons use the engineering design process and air pressure to build a device that can blast a marshmallow across the room! 0
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Provides classroom connections, key concepts, connections to science standards, and additional resources.
During this activity, patrons construct a working and wearable circuit. They experiment with a battery, conductive thread, conductive tape and an LED to learn how to connect a circuit, and then design a way for it to work on a wrist cuff, a badge, or any other wearable item. Watch their eyes light up, as they light up the LED on their clothing just by... 0
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Using spaghetti and marshmallows, patrons experiment with different structures to determine which ones are able to handle the greatest amount of load. 0
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NASA uses robotic explorers to collect information about places where humans cannot travel. This activity leads patrons to build and test a robotic-like hand. 0
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Patrons design and build a boat from aluminum foil that can hold as many pennies as possible before sinking or capsizing. 0
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Patrons design a roller coaster track to carry a marble through a course that includes at least 1 loop, 1 hill, and 1 jump, and that drops the marble in a cup at the end of the ride. 0
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Patrons use the engineering design process to build a pinball game with a launcher and interesting obstacles. 0
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This activity is more of a program idea - have your patrons get creative by using cardboard to create their own arcade! Watch the videos for inspiration and ideas, and visit the "related links" for more information. 0
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Patrons compare and contrast cameras and the human eye and learn about how technological advances have impacted the way people live 0
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Patrons examine how the invention of "bots" on social media websites can influence public opinion, and then invent their own bot to spread awareness about an issue that is important to them 0
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Patrons learn about circuits while engaging in fashion design by using conductive thread to make wearable designs that light up! 0
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Ever wonder about how to keep a pesky sibling out of your room? This activity teaches patrons about electric circuits by creating simple alarm systems on your doormat! 0
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