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Patrons simulate how NASA communicates with spacecraft by playing a kinesthetic game with sounds and umbrellas 0
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Patrons learn about the use and structure of satellites and use the engineering design process to design, build, test, and improve a model satellite 0
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Patrons construct CD hovercrafts and investigate Newton's laws of motion, and learn about how hovercraft technology is used in training astronauts for space missions 0
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Participants work in teams to model the process for communicating with a rover on Mars, to build programming skills, and understand the effects of time-delay. 0
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Patrons compare images to find the differences to learn about the process of "anomaly detection," and how scientists use this process to explore the Universe and study our own planet 0
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Patrons learn about parallel and serial processing computer systems by racing the clock to build a fort with stackable blocks 0
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Participants explore computer programming by "coding" one another to build space designs using uniform blocks, such as Keva Planks 0
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Participants animate an ocean wave to create a ‘high seas’ scenery and develop a story to go with it. Event tips are provided courtesy of Maria Reguera (Development Librarian: Digital Services & Innovation) and Aruna Naresh (Senior Library Assistant), Vision Redbridge Culture & Leisure, UK. 0
Engage young children in learning very simple coding techniques, such as sequencing and instructional programming, using a range of fun educational toys. Event plan and tips provided courtesy of Nick Cave, Let’s Make Project Officer for Warwickshire Library & Information Service, Warwickshire, UK. 0
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Patrons code a programmable toy vehicle, such as the Code & Go Robot Mouse, to travel to different waypoints on a 4' x 5' vinyl map of Mars, while learning about NASA's Curiosity Rover and its mission to Mars. 0
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Patrons use coding to animate their own animals on the micro:bit display. 0
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