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Explore the science of vibrations by building and tuning a musical instrument using common materials. 0
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How-to Video
Participants explore computer programming by "coding" one another to build space designs using uniform blocks, such as Keva Planks 0
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Participants animate an ocean wave to create a ‘high seas’ scenery and develop a story to go with it. Event tips are provided courtesy of Maria Reguera (Development Librarian: Digital Services & Innovation) and Aruna Naresh (Senior Library Assistant), Vision Redbridge Culture & Leisure, UK. 0
Citizen science enables people from all walks of life to advance scientific research! Find projects that match your community's interest, collect data from your local area, and engage in citizen science using SciStarter resources! 0
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Go outside and investigate different types of plants using a magnifying glass, camera, notebook, and (optional) app, then see if you can classify them. 0
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Practice your artistic skills to help communicate your observations of a plant, insect, or animal. 0
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Mix and match the pieces of a ladybug (or "ladybird") toy to develop mathematical thinking skills. 0
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This puzzle challenges players to flip sixteen counters, which are black on one side and white on the other, into an alternating pattern -- in the fewest number of moves. 0
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How-to Video
Engage young children in learning very simple coding techniques, such as sequencing and instructional programming, using a range of fun educational toys. Event plan and tips provided courtesy of Nick Cave, Let’s Make Project Officer for Warwickshire Library & Information Service, Warwickshire, UK. 0
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Two players play a strategy game where one player joins points on a simple map, while the other player blocks the path by "cutting" the lines. 0
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How-to Video
Collect and preserve a plant, much like researchers have done for hundreds of years for identification, research, and education. 0
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Go outside and investigate different types of bugs, then see if you can classify them. 0
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Family Take-home Activity
A take-home that can be sent with patrons that wish to do STEM activities at home. These at-home activities cover similar topic areas as the associated activity and could be handed out at the conclusion of a program or left on a circulation desk for patrons to take home.
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